GetButton, or, if using an axis in the InputManager, can be configured with a sensitivity of 1000. Instead of the single lay out Sony would prefer you to have just because thats who they are. I've had this discussion many times probably over 100x since 2005 here at Gamespot. They even kept a symmetrical thumb stick design for the WiI U's pro controller. I didn't cut my gaming teeth on Xbox to begin with, so I don't have a built in preference to either stick layout. To find out more or to opt-out, please read our.
Also, many pc games let you remap controls, so they do what you tell them to. Why did you delete all of your other comments where you were being rude and getting downvoted for the tone you took? Sony of America and Europe decided to become backwards halfway through the ps1 era, so you have games with inconsistent controls on the same platform. The majority of games primarily use the left thumb stick in tandem with the face buttons so this layout makes a lot of sense. Sony really messed it up they shouldn't have changed it. The only tging which feels natural is the two analogs being directly across from each other that is what feels natural.
I can't offer you that experience. I wish things could have ended more civilly. Which is fine in the short term but can get uncomfortable if you are on a long session. On the flip side, perhaps there will be a game that uses the light bar proper probably not in a few years and this controller won't work with that future product. Old American games also would as well, if ports of ps1 games from before Sony of America changed the standard. Also, emulating a lot of imported ps1 and ps2 games, I get hit with those controls often. Your responses gave me all the indication I need to see where you are and what you wanted.
For me if you hold your hands in front of you and completely relax them your thumbs will be pointing upwards. The policy change appears to have been some time in 1997 or 1998. Despite the symmetry, you've adapted and learned to prefer analog placements on what you grew up with. Not too fond of the stupid touch pad and light bar crap though. Wired piece of crap with no light bar, no motion sensor, nor the headphone jack. Just have to use Zadig to rewrite your bluetooth driver over. I don't think you ever planned on entertaining any notion other than what you set out to do with this thread.
So it does bother me, and probably a lot more people, not just the young. To setup your controller run the configuration utility in the program directory, and pick gamepad. You wish Sony would change and offer something you have grown accustomed too. Up on D-pad is Empty hands and X and Y is Primary and Secondary weapons, the Left Shoulder button is quick switch through inventory and I have setup 3-6 number keys on the D-pads 8 way D-pad, but on the old 360 joypads you can end up selecting the wrong thing, so unless you have one of the new 360 pads with the pop up D-pad I would disable it and just use quick switch. I buy third party because of this, but Sony would see that money a third party would get if they released a second controller, I don't understand their logic.
For all I know, you've formulated these opinions with far less experience in gaming on these platforms. Nintendo moved away from the original nintendo fans, and non passive gamers also, so by changing their controller to a symmetrical doesn't mean that it was prefered by people just prefered by nintendo. The Gravity of an axis should be set to 0. This is straight up hot garbage. Nintendo moved on as I'll show you the Wii's Classic controller below.
Why would I want my hands to be all lopsided while I play? I'm starting to think your brain just rants without actually reading. I am not a younger audience that was initially exposed to the xbox. I also agree that today's controllers are better than the past. You have just learned and prefer something that is not symmetrical, but that doesn't mean it's better. The Xbox controller standard specifies the bottom button for accept, but that isn't the only standard games use, and older games didn't use it. What I did know is that I'm in no rush to educate you or continue this particular discussion with you on this topic.
I also agree that today's controllers are better than the past. Scea and scee swapping it made no sense to me when they did it. I only wish the Afterglow controller has six axis support that's probably the only downfall. Click the bubble at the top of the window to select which controller you want to pair. I guess it just depends on when you started gaming. Symetrical sticks make no sense. Japanese pc games will use the right button if using a Sony controller, because that is the standard.